Procedural Level Generation Virtual Internship
In this virtual internship, students will explore techniques for creating dynamic, randomized game environments using algorithms and data structures. They will learn to procedurally generate levels, terrains, and other game assets, enabling the creation of unique and replayable experiences. By the end of the internship, students will have developed a strong understanding of procedural generation principles and their application in game development, preparing them for careers in game design, level design, and technical art.
Track Overview
Tasks & Milestones
Procedural Terrain Generation
AdvancedIn this task, students will implement a procedural terrain generation algorithm to create a dynamic and varied game landscape.
Cellular Automata Level Generation
AdvancedIn this task, students will implement a cellular automata-based algorithm to procedurally generate game levels.
Graph-based Level Generation
AdvancedIn this task, students will explore the use of graph-based algorithms for procedurally generating game levels.
Procedural 3D Model Generation
AdvancedIn this task, students will implement a system for procedurally generating 3D models based on parametric and generative approaches.
Procedural Texture and Animation Generation
AdvancedIn this task, students will explore techniques for procedurally generating textures and animations for game assets.
Procedural Game Design
AdvancedIn this task, students will design a game that leverages procedural generation techniques to create a dynamic and replayable experience.
Prerequisites
- • Proficiency in a programming language (C#, C++, or similar)
- • Basic understanding of game development concepts
- • Experience with a game engine (Unity or Unreal Engine)
Certificate
Certificate of Completion
Earn a certificate upon successful completion